
With a 10 years background in game dev, I specialize in an experimental approach to video games.I believe there is room for innovation in existing formulas, and in every aspect that makes a video game genre what it is.
Dungeon tourists
tba
Multiplayer rail-shooter | Unity
Take photos with your friends, throw stuff, unlock new floors, get rewards, and complete your collection.
I have been working on Dungeon Tourists full time for 1.5 years now. It's been a very dense project where I was able to push mechanics from games like Pokesnap or Penko park in a new direction.Dungeon Tourists is also my first peer-to-peer multiplayer game, which was an awesome way for me to learn how to netcode.This game also features an in-game text chat, avatar curstomization, localization, and other neat options I could only ever implement in studio projects so far.



The salt order
HAUNTED PS1 DEMO DISC, 2021
Horror/Puzzle | Unity
The retro horror game where you draw lines of salt to stay safe.
The Salt Order comes from two ideas : How to make a puzzle game scary, and how to deal with a menace without relying on fighting or fleeing.In this game, you have a limited resource -salt- that you can use to draw on the ground to alter the playfield. The enemies are forced to avoid it, so you can literally redraw the level to your advantage.The Salt Order was showcased during the Experimental Game Showcase at GDC 2026.



Encantype
2020
Typing game | Unity
An experimental game inspired by "typing of the dead" made in two-weeks for my partner's birthday.
Big plan was to make it juicy, short, and cool. I think Encantype ended up being my art direction for Dungeon Tourists as well, because mixing 2D/3D styles was so much fun in the first place.Encantype aims to be a lighter project, with a cute twist at the end. It was fun experimenting on typing mechanics.I would love to experiment on this concept later on, by getting rid of the rail-shooter aspect and dive into an interactive world.



Data center
Perpignan game-jam, 2019
Puzzle/Narrative | Construct
A narrative exploration game featuring a bat and big machines.
Music by Masami Komuro.
I was planning to do nothing but help people during the jam. Then I met Masami. He's an awesome person to talk to and I ended up making Data Center just so we had an excuse to experiment together with sound design.Data Center ended up being a project I am really happy with. It is a simple story with fun puzzles, and -i hope- cryptic but inspiring endings.



Cottage island
2019
Puzzle/Narrative | Unity
A cozy narrative game about taking your time and looking at things.
Music by Breakbeat Heartbeat.
Cottage Island was a side project to experiment with an interaction system that relies on looking -or not looking- at objects in the world space.
It was also my first experimentation with stencils and depth checking.Although the demo and gameplay ended up to be pretty redundant, I am pretty happy with the game's style and various interactions happening around you. The game rewards your curiosity and the time you spend losing yourself in details.



Perspectives
PERPIGNAN GAME JAM 2019
Puzzle | Construct
An urbex session where you can switch between top-down and side views to progress.
Architecture layouts by Dimitri Namri.
I met Dimitri at a game jam. He was studying architecture at the time, and he was interested in game design. Him and I started to talk a lot from our respective fields, especially the way we built spaces and layout navigation in the first place.Perspectives is a simple execution of this : A space observed from two points of views both necessary to progress. As in a way for us to demonstrate how architecture and level design are always tied together.



Jardin
Global game jam, 2019
Procedural poem | Construct
A procedural walk on an endless lake.
Jardin is one of my earliest attempt at designing a procedurally-generated game. It's a very simple experience with only a few keys to use, an endless canvas, and all the time in the world.



Days on orbit
2018
Horror point & click | Unity
Travel through logs and camera recordings of an abandoned ship floating on orbit.
Days on Orbit started as a multiplayer murder party game, but I didn't know how to make multiplayer at that time.So instead, this became a singleplayer investigation game where you would use logs to figure out what happened to a ship's crew.This was my first game ever made on Unity, so the project is an absolute mess. It was a great way for me to learn how to learn the basics of the engine nonetheless.



Under the bed
2018
Horror/Puzzle | Unity
A short narrative horror adventure where you can only see what's around you when the game is paused.
Under the Bed was originally made during a 3-days game jam using one of Pippin Barr's game ideas : "You spend all your time on pause because you're too scared to play".I expanded the game and released it online after my memoire at ESAD, for which this game was initially intended.Under the Bed was also exhibited at the FILE Festival 2018 in Sao Paulo.



Tides of tomorrow
Digixart, 2026
Action/Narrative | Unreal Engine
Designer
Can you survive the choices made by your friends and streamers?
In this adventure, it's up to you to shape the destiny of this submerged world.
Road 96 : Mile 0
Digixart, 2023
Adventure/Narrative | Unity
Designer
The prequel to Road 96. Play Zoe and Kaito where it all started. Challenge your beliefs!
Road 96
Digixart, 2021
Adventure/Narrative | Unity
Designer
Hitchhike your way to freedom in this crazy procedurally generated road trip. No one's road is the same!
Dungeon Tourists
Art direction



Various sillies
Art-trades, commissions





Fauntastic Yokai Hunt
Serie of 30 monsters design


iel / elle
Game designer depuis 10 ans, je travaille régulièrement sur des projets en tant que sound designer et compositeur-ice. Je réalise l'essentiel de ma prise de son avec un zoom H4N et je travaille sur REAPER. Je suis aussi très à l'aise avec l'intégration moteur.

Sound design / Musique
Dans le cadre d'un projet de rail-shooter multijoueur que je développe seul-e, j'ai établi une direction sonore inspirée de Pokémon Snap et des jeux N64 remise au goût du jour.
Musique
Composition de 6 pistes d'ambiance pour la soundtrack de BETON BRUTAL et de ses DLCs, un jeu de parkour réalisé par Jan Malitschek. Bien que le public du jeu soit niche, cette bande son a beaucoup marqué les joueur-euse-s, qui l'écoutent régulièrement en ligne.
Sound design / Musique
Projet de très-court d'animation en collaboration avec Florian Dilloo, animateur 2D. J'utilise régulièrement ce projet à titre d'exemple pour montrer l'importance d'une complicité entre l'image et le son dans le cadre de mes interventions en sound design à l'Université.
Sound design / Musique
Création d'un univers sonore inspiré des esthétiques de jeux PC/PS1 du début des années 2000. The Salt Order est aussi un de mes projets, et sera présenté à l'Experimental Game Showcase de la GDC 2026.
Sound design / Musique
Conception et intégration d'un système sonore procédural basé sur l'évolution des joueur-euse-s. Jardin est un projet solo que j'ai réalisé pendant la Global Game Jam 2019.
Musique
Conception d'une bande sonore de 5 minutes pour un court-métrage de l'ESMI Bordeaux. Il s'agissait d'une commande à distance, pour laquelle j'ai pu itérer tout au long de leur projet. Les violons utilisés ont été enregistrés en studio pendant la production, performés par Yohan Clauzonnier.