
With a 10 years background in game dev, I specialize in an experimental approach to video games. I believe there is room for innovation in existing formulas, and in every aspect that makes a video game genre what it is.
Dungeon tourists
tba
Multiplayer rail-shooter | Unity
Take photos with your friends, throw stuff, unlock new floors, get rewards, and complete your collection.
I have been working on Dungeon Tourists full time for 2 years now. It's been a very dense project where I was able to push mechanics from games like Pokesnap or Penko park in a new direction.Dungeon Tourists is also my first peer-to-peer multiplayer game, which was an awesome way for me to learn how to netcode.This game also features an in-game text chat, customization options, localization, and other neat options I could only implement in studio projects so far.



The salt order
HAUNTED PS1 DEMO DISC, 2021
Horror/Puzzle | Unity
The retro horror game where you draw lines of salt to stay safe.
The Salt Order comes from two ideas : How to make a puzzle game scary, and how to deal with a menace without rely on fighting or fleeing.In this game, you have a limited amount of salt you can use to draw on the ground. Doing so will block the path for the monsters lurking around. It is a tense game where you're responsible for your own safety.This game will be showcased during the Experimental Game Showcase at GDC 2026.



Encantype
2020
Typing game | Unity
An experimental game inspired by "typing of the dead" made in two-weeks for my partner's birthday.
Big plan was to make it juicy, short, and cool. I think Encantype ended up being my art direction for Dungeon Tourists as well, because mixing 2D/3D styles was so much fun in the first place.Encantype aims to be a lighter project, with a twist at the end. It was fun experimenting on typing mechanics.I would love to experiment on this concept later on, by getting rid of the rail-shooter aspect and dive into an interactive world.



Data center
Perpignan game-jam, 2019
Puzzle/Narrative | Construct
A narrative exploration game featuring a bat and big machines.
Music by Masami Komuro.
I was planning to do nothing but help people during the jam. Then I met Masami. He's an awesome person to talk to and I ended up making Data Center just so we had a excuse to experiment together with sound design.Data Center ended up being a project I am really happy with. It is a simple story with fun puzzles, and -i hope- cryptic but inspiring endings.



Cottage island
2019
Puzzle/Narrative | Unity
A cozy narrative game about taking your time and looking at things.
Music by Breakbeat Heartbeat.
Perspectives
PERPIGNAN GAME JAM 2019
Puzzle | Construct
An urbex session where you can switch between top-down and side views to progress.
Architecture layouts by Dimitri Namri.
Jardin
Global game jam, 2019
Procedural poem | Construct
A procedural walk on an endless lake.
Days on orbit
2018
Horror point & click | Unity
Travel through logs and camera recordings of an abandoned ship floating on orbit.
Under the bed
2018
Horror/Puzzle | Unity
A short narrative horror adventure where you can only see what's around you when the game is paused.
Tides of tomorrow
Digixart, 2026
Action/Narrative | Unreal Engine
Designer
Can you survive the choices made by your friends and streamers?
In this adventure, it's up to you to shape the destiny of this submerged world.
Road 96 : Mile 0
Digixart, 2023
Adventure/Narrative | Unity
Designer
The prequel to Road 96. Play Zoe and Kaito where it all started. Challenge your beliefs!
Road 96
Digixart, 2021
Adventure/Narrative | Unity
Designer
Hitchhike your way to freedom in this crazy procedurally generated road trip. No one's road is the same!
Dungeon Tourists
Art direction



Various sillies
Art-trades, commissions





Fauntastic Yokai Hunt
Serie of 30 monsters design


iel / elle
Game designer depuis 10 ans, je travaille régulièrement sur des projets en tant que sound designer et compositeur-ice. Je réalise l'essentiel de ma prise de son avec un zoom H4N et je travaille sur REAPER. Je suis aussi très à l'aise avec l'intégration moteur.

Sound design / Musique
Dans le cadre d'un projet de rail-shooter multijoueur que je développe seul-e, j'ai établi une direction sonore inspirée de Pokémon Snap et des jeux N64 remise au goût du jour.
Musique
Composition de 6 pistes d'ambiance pour la soundtrack de BETON BRUTAL et de ses DLCs, un jeu de parkour réalisé par Jan Malitschek. Bien que le public du jeu soit niche, cette bande son a beaucoup marqué les joueur-euse-s, qui l'écoutent régulièrement en ligne.
Sound design / Musique
Projet de très-court d'animation en collaboration avec Florian Dilloo, animateur 2D. J'utilise régulièrement ce projet à titre d'exemple pour montrer l'importance d'une complicité entre l'image et le son dans le cadre de mes interventions en sound design à l'Université.
Sound design / Musique
Création d'un univers sonore inspiré des esthétiques de jeux PC/PS1 du début des années 2000. The Salt Order est aussi un de mes projets, et sera présenté à l'Experimental Game Showcase de la GDC 2026.
Sound design / Musique
Conception et intégration d'un système sonore procédural basé sur l'évolution des joueur-euse-s. Jardin est un projet solo que j'ai réalisé pendant la Global Game Jam 2019.
Musique
Conception d'une bande sonore de 5 minutes pour un court-métrage de l'ESMI Bordeaux. Il s'agissait d'une commande à distance, pour laquelle j'ai pu itérer tout au long de leur projet. Les violons utilisés ont été enregistrés en studio pendant la production, performés par Yohan Clauzonnier.